Trailing Arm Design Sprint
- 1 Design Sprint Goals
- 2 Topics Covered
- 3 Background Information
- 4 Timeline
- 4.1.1 Week 1 - Concepting
- 4.1.1.1 Deliverables
- 4.1.2 Week 2 - Computer-Aided Design (CAD)
- 4.1.2.1 Deliverables
- 4.1.3 Week 3 - Manufacturing Design (DFM)
- 4.1.3.1 Deliverables
- 4.1.4 Week 4 - Static Structural Simulations (FEA)
- 4.1.4.1 Deliverables
- 4.1.5 Final Review - Oct 22nd
- 4.1.1 Week 1 - Concepting
- 4.2 Info Session Schedule
- 4.3 Review Schedule
- 5 Sources
- 6 Credits
Design Sprint Goals
This design sprint is intended to be a good starting point for new team members to learn about engineering concepts and how to develop a design from (nearly) the ground up. Other goals include:
Making Self-Driven Decisions
Finding flaws in your design on your own and determining ways to fix them.
Documenting Design Decisions
Keeping track of what changes you made and why you made them to your design.
Working Independently in a Team
Being apart of a bigger project while taking on the responsibility of an aspect of it.
And the potentially more nuanced goal of this sprint is to design a functional trailing arm! Note that we’re going to be designing a trailing arm that will go on THE LEFT SIDE of the car. It isn’t important in the actual design, but makes the loading conditions easier to describe later on.
Topics Covered
Design Concepting
Computer-Aided Design
Design for Manufacturing (DFM)
*Design for Assembly (DFA)
Finite Element Analysis (FEA)
*Not guaranteed, but the opportunity is there!
Background Information
Let’s start at the basics, what is a trailing arm suspension? It’s commonly seen in the rear suspension of bikes as seen below.
The above example uses a bellcrank to change the direction of the force, which we won’t be using due to added complexity and weight. There’s an explanation for what a bellcrank is and how it works below, but it’s not necessary for the design sprint.
The key thing to note about a trailing suspension are:
There is a point where the trailing arm pivots around
There is a point where the wheel is attached
There is a point where the shock is attached
The point where the wheel is attached is where the all the forces “enter” the system, and the shock and pivot points will counteract those forces.
The blue circle represents the wheel which isn’t to scale, but gets the idea across (hopefully).
However, the sketch above is only a side view of the wheel.
In the top view show above the system becomes a bit more complex. We can see an additional branch/arm the connects to the pivot axis. This is to help distribute forces which you’ll see soon enough.
I’ll quickly note here that only one of the rear wheels will be powered (ie. have the motor in it). I want to create two trailing arms which are mirrors of one another, and for the side that will not have the motor we will create a spacer to make up the distance between the mounting face to the rim.
At this point, start thinking about what can be changed in the concept. For instance:
How far does the wheel need to be from the pivot point?
How far does the shock mount need to be from the pivot point?
Do all the points need to lie in the same line? (Can the shock be moved vertically?)
Does trailing arm need to be horizontal? (At what angle is it optimized?)
If you’re getting a bit overwhelmed, that’s normal! This is likely the first time you’re approaching a design problem in this way, so it takes some time to get used to, and also feel free to ask questions! Don’t think you’re bothering us, when you ask questions, you show you’re interested and we want to help build that interest!
Now, back to the technical stuff. To answer a lot of these questions we need to set some design constraints.
Design Constraints
You’ll probably learn some different terminology on this, but I’m using it as the values we know that we should design around. A big part of designing parts is finding number that you need to work around, but it’s very time consuming, so I’ve done the tedious stuff so you don’t! So, I’ll list them out here, and I’ll add in sections that show how I determined these values. You don’t need to know it, but I want to feed people’s curiosity where I can, and it stands to show a good example of documenting your design decisions.
Maximum Vertical Displacement for the Wheel: +/- 9 cm
Maximum Angular Displacement for the Trailing Arm: 10 degrees from the rest position
Angle between the Pivot and the Wheel Mount: Greater than Zero at Max Extension
At max compression the shock should be tangent to a circle concentric to the pivot point.
Motor Mounting Pattern
If this doesn’t make any sense, it means the motor has 6 equally-spaced threaded holes (M8 thread, so the bolts are 8 mm in diameter) along a circle of diameter 64 +/- 0.1 mm
Loading Cases From the Wheel (must pass all cases, 1-4 are important to sim, 0 is for reference)
*All cases have 2x safety factor, and have 2G bump applied as well!
# | RSU Load Case | Force X (N) | Force Y (N) | Force Z (N) | Moment X (Nm) | Moment Y (Nm) | Moment Z (Nm) |
---|---|---|---|---|---|---|---|
0 | Rest | 0.00 | 0.00 | 3789.43 | 242.94 | -11.44 | 0.00 |
1 | Accel + Right Turn | 1149.94 | -2299.88 | 4599.76 | -345.63 | -334.15 | -80.67 |
2 | Accel + Left Turn | 808.84 | 1617.67 | 3235.34 | 657.94 | -235.03 | -46.97 |
3 | Braking + Right Turn | -2074.22 | -2074.22 | 4148.45 | -311.71 | 565.14 | 126.71 |
4 | Braking + Left Turn | -1458.95 | 1458.95 | 2917.91 | 593.39 | 397.51 | 97.94 |
RSU Coordinate system:
Positive x is rear to front
Positive y is right to left
Positive z is up
Lastly, we’ll design with the following shock in mind:https://www.royaldistributing.com/bronco-rear-gas-shock-for-yamaha-au-04409.html
We will not be using this shock (or at least it’s very unlikely), so be sure to keep track of your decisions to justify where the shock mounting point goes.
In case website link doesn’t work, the important dimensions are:
Feature | Dimension |
---|---|
Travel (distance between full compression and extension) | 2 15/16 inches 74.6125 mm |
Length at Max Compression | 12 3/4 inches 323.85 mm |
Eye Diameter (hole to bolt the shock) | 12 mm |
Design Criteria
Earlier we looked at constraints, specific numbers that limit what solutions are possible. Criteria are a bit more continuous rather than restricted. The best way to explain it is to apply them to this sprint.
Mass - Since it takes more energy to move an object with more mass, we want to minimize the mass of our car to minimize energy consumption. Therefore concepts that use less material will be better than those with more material.
Cost - We don’t run on an infinite budget, money is a limited resource. Since we can only spend money once, design that cost less will be better. Since you may not know much about materials and manufacturing methods, start off with “blocking” out the part you made. Bigger blocks are more expensive and smaller blocks are cheaper. The explanation is in the expansion below.
Timeline
Week 1 - Concepting
Sept 11 - Sept 17
The idea’s pretty simple, come up with ideas! In concepting we want to come up with as many possible solutions as possible that can solve the problem we have. In our case, the problem is how do we support the wheel given all the information in Design Constraints.
What also might be useful to consider is how to make the part. If you take the best design possible that can’t be manufactured to a machinist, they still can’t make it. We won’t have the training/info session on manufacturing methods until later in the sprint, so only consider it at this stage if you have the time.
Deliverables
2 - 3 Concepts with Sketches (Digital or on Paper)
Week 2 - Computer-Aided Design (CAD)
Sept 18 - Sept 24
Now that we have some ideas on how to solve our problem, we need to pick one to develop further. Developing multiple ideas in parallel is very time consuming and not advised, but we won’t judge if you want the extra practice.
With a concept selected, we need to digitize it! This is where CAD comes into play, by this point we’ve done the training session on how to CAD a part and I want you to do that with your part, but the part needs to be fully defined. In case it isn’t mentioned in the training session, having a fully defined part means that all dimensions needed to define a part are present. In SolidWorks at the bottom right corner you can see if you part is fully defined.
An extension to this part of the design sprint would be to make your design parametric. A parametric design means that the dimensions of the part are defined “externally” from the file so it can automatically update if something needs to be changed. In essence, it makes it easier to tweak your design by not needing to dig through your feature tree to change a dimension.
Deliverables
1 Concept in SolidWorks Fully Defined
Week 3 - Manufacturing Design (DFM)
Sept 26 - Oct 1
With a design digitized, it time to start thinking about how it’s going to be made. Like I mentioned before, a great design is actually pretty bad if it can’t be made. Now that you’ve learned about different manufacturing techniques, it’s time to start specifying material and manufacturing techniques.
I hope at this stage you are looking at your design to make changes to make it easier to manufacture. We can’t purely rely on “if there’s a will, there’s a way” when we want to make something, and this means something need to give, either our bank account, or our design. We rather our design whenever possible.
A hint/idea I’ll throw out there is to see if your design can be made using multiple parts. I’ll try to bring example trailing arms during the presentation, but hopefully you can consider your design not as a single, solid piece of metal, but smaller more manageable chunks. Notices how this reduces costs as well, smaller blocks of metal are cheaper per unit volume than larger pieces of metal.
Deliverables
Bill of Materials with a manufacturing plan along with any changes to your design in CAD.
Week 4 - Static Structural Simulations (FEA)
Oct 2 - Oct 8
We have a design we can make, but will it hold up to the forces we need it to? Again, the idea is simple, but the execution is a lot harder. Hopefully you’ll understand the basics of SolidWorks FEA to run the simulation, but if you’re having any trouble with it, feel free to reach out!
Maybe after running your simulation, your part fails, but does the stress distribution make sense? Maybe it passes, but does the stress distribution make sense? I really want to reinforce the fact that we can’t accept whatever we get from the computer blindly. If they make sense, and your part is failing, then your design needs to be tweaked.
Some common changes that might help:
If there’s a very high stress concentration in a sharp corner, add a filet to get rid of the stress singularity.
If through a thickness the part is failing, make the section thicker to increase the cross-sectional area.
Deliverables
A passing simulation with a stress distribution that makes sense along with any changes to CAD.
Final Review - Oct 22nd
This is where we get to put all your work together and see what others came up with! Everyone’s solution to the problem will be different, and their approach is something you can learn from. What we’ll do for the final review is combine the small groups on each time slot to see more solutions!
The date is not a typo, but it’s considering reading week and midterms for most of you. Which also means that you don’t need to finish the FEA for the 8th. But, I imagine during reading week and midterm week you have better things to do than figure out why a simulation isn’t working, but I let that be up to you to figure out.
Info Session Schedule
Date | Training Session Topic | Location |
---|---|---|
Sept 17th | *SolidWorks CAD | Rm 4417 |
Sept 24th | Manufacturing Methods | Rm 3052 |
Oct 1st | SolidWorks FEA | Rm 2004 |
*Won’t be recorded, but training materials will be uploaded to Confluence.
All will be happening from after Mech General (~1:15pm) to 2:30pm (hopefully). After the training session we’ll start doing reviews!
Review Schedule
We’ll be making small groups of around 3 people in which you will be paired up with either myself or Shangheethan. We’ll try to spend about 15 minutes on each of your designs, but we’re hoping it becomes a bit of a discussion on what the strengths were of designs and where there’s room for improvement.
Fill out this form to say what preference you have for review time on each day. I broke the form up into each review session. I’ll close the forms the Thursday before the review sessions. Also, you can let us know if you want to be paired with anyone in the review session!
Sources
Credits
This design sprint was heavily inspired by the one created by Aidan Lehal, Min Qian Lu, Kevin Bui, and Emily Guo! Big shoutout to them for the hard work they put in!