Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

Overiew

This page explores the parameters defining the nature and behavior of collision objects in our impact analysis. The goals of this investigation are listed below.

  • Gain a better understanding of the real life representation of the collision objects in order to accurately model their behavior in collision scenarios

  • Verify the size, geometry and material of collision objects and ensure they meet ASC regulations

  • Re-evaluate contact types and fixed supports used in the current simulation setup

  • Propose new simulation setups that can model the behaviour of the chassis and collision objects more realistically

  • Ensure models are sufficiently constrained and can be solved by running test cases in Ansys

Left To Do:

  • double check the automatic contacts in the current model

  • finish defining set up cases

  • run in ansys

  • compare to existing results (stresses, model behavior)

    • ideal result = lower stresses but still realistically modelled

1.0 ASC Regulations Regarding Collision Objects


Relevant regulations and figures are listed below.

1.1 Collision Object Specifications Based on ASC Regulations

Specifications for collision objects based on regulation are summarized in the table below.

Collision Object

Ref. ASC Regulation

Area of Contact

Real-Life Representation

Front bar

10.3.A.8

100 mm x 600 mm

(350 mm above ground)

Bumper (see F.3.3)

Side bar(s)

10.3.A.8

100 mm x 600 mm

(350 mm above ground)

Bumper (see F.3.3)

Top Object (“pucks”)

10.3.A.8

150 mm diameter

Ground (rollover)

Walls (Rollover Analysis)

F.3.3

Not specified

Ground

1.2 Current Collision Objects Setup:

This page summarizes all collision scenario cases: MS14 Simulations Overview

Information on our current collision objects setup is summarized in the table below.

Object

Dimensions

Material

Notes

Front Bar

100 mm x 1850 mm

All collision objects are currently structural steel.

  • Wider than the specified 100 mm x 600 mm in regs (10.3.A.8)

  • Jason noted that there is no width specified in Figure 1 of F.3.3. He increased the width to a reasonable value and there hasn’t been any issues with previous submissions.

  • The average width of a car is 6-6.5 ft which is ~1830-1980 mm. Therefore a width of 1850 mm seems reasonable.

Side Bar

Top Objects (“Pucks”)

150 mm diameter

  • simulations have been run for this in a separate (corrupted?) file

Walls (rollover analysis)

2000 mm x 2000 mm

  • dimensions are large enough to span the chassis

  • We should consider adding and running simulations involving the following objects/scenarios:
    1) Front and side 100 mm x 600 mm objects *
    2) Top “puck” objects.

    Note: there is a separate file (named “extra sims”?) that already includes these objects, but the simulation file has been corrupted.
    * location of this shorter bar is important (centered? offset?)
  • We should also investigate material selection for the collision object to more accurately model the behaviour of the real objects they represent.

    For example, the bars representing bumpers can be either steel or alumnum.

2.0 Ansys Contact Types and Behaviours


https://www.mechead.com/contact-types-and-behaviours-in-ansys/

The current model set up uses the Bonded contact type between collision objects and the chassis tubes.

A table summarizing contact types in ansys is shown. More details on the options are summarized in the drop down below.

 Contact Types and Behavior

2.1 Bonded

  • default configuration and applies to all contact regions (surfaces, solids, lines, faces, edges)

  • no sliding or separation between faces and edges (think glued)

  • contact area doesn’t change with loading

  • linear solution

2.2 No Separation

  • cannot separate objects, but can slide

  • nodes in contact are bonded to the target surface

2.3 Frictionless

  • can separate and slide

  • standard unilateral contact - gaps can form between the bodies depending on loading

  • non-linear solutions - area of contact changes with loading

  • model should be well constrained

2.4 Frictional

  • can separate and slide with resistance ( modelled with shear stresses)

2.5 Rough

  • can separate, no sliding

  • does not close any gaps

  • We should use the Frictionless contact type between the collision objects (bars, pucks, walls) and chassis.

    This constraint models basic unilateral contact and will allow for deformation of both bodies and gaps to form between them. However, we should be careful with sliding. Additional constraints are required to fully contain the movement of the chassis and ensure the simulation can be solved.

3.0 Model Setup


3.1 Existing Set-up

  • See this page for details on the current Ansys Workbench Setup: MS14 Workbench Setup

    • “11. Add a fixed support to the back face of your impact object”

    • “12. Add acceleration to your model, in the direction away from the impact object. For every G of force you want to simulate, add 9.8m/s^2 to acceleration (i.e. for 5Gs, acceleration should be 49m/s^2).”

3.2 Front/ Side Bar Collisions Setup

Case 1: Front/Side Bars - V1

Accelerating/Fixed Body

  • 1 of 2 cases we can model

    • fixed chassis, object accelerates

    • fixed object, accelerating chassis

Fixed Support

  • bar object represents car bumpers so constraining the sides and allowing for bowing (previously discussed) doesn’t make sense…

  • instead, go back to the fixed support on the back face

    • consider making the object longer? to model a full vehicle, add fixed support on far end → more deformation

Contact Type

  • Frictionless

Constraints (motion)

Object Material

  • steel or aluminum?

Loading

Notes

3.3 Rollover (Wall) Collisions Setup

Case 2: Rollover Walls - V1

Accelerating/Fixed Body

  • Fully fix object

  • Accelerate chassis into object

Fixed Support

Contact Type

Frictionless

Constraints (motion)

Object Material

explore?

Loading

Notes

3.3 Top (Pucks) Collision Setup

Case 3: Rollover Pucks - V1

Accelerating/Fixed Body

  • fix object

  • Accelerate chassis into object

Fixed Support

Contact Type

  • Frictionless

Constraints (motion)

Object Material

explore?

Loading (magnitude and direction)

  • 5g down

  • 1.5g sideways

  • 4g backwards

Notes

4.0 Simulation Results


  • Show results based on setups defined in 3.0

  • take note of any modifications / iterations required

4.1 Case 1 Results

Version

Changes/Notes

Result (images)

V1

4.2 Case 2 Results

Version

Changes/Notes

Result (images)

V1

4.3 Case 3 Results

Version

Changes/Notes

Result (images)

V1

5.0 Other Resources:


  • No labels