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Table of Contents

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Overview

This page explores the parameters defining the nature and behavior behaviour of collision objects in our impact analysis. The goals of this investigation are listed below.

  • Gain a better understanding of the real-life representation of the collision objects in order to accurately model their behavior behaviour in collision scenarios

  • Verify the size, geometry and material of collision objects and ensure they meet ASC regulations

  • Re-evaluate contact types and fixed supports used in the current simulation setup

  • Propose new simulation setups that can model the behaviour of the chassis and collision objects more realistically

  • Ensure models are sufficiently constrained and can be solved by running test cases in Ansys

Left To Do:

  • double check the automatic contacts in the current model

  • finish defining set up cases

  • run in ansys

  • compare to existing results (stresses, model behavior)

    • ideal result = lower stresses but still realistically modelled

1.0 ASC Regulations Regarding Collision Objects

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This page summarizes all collision scenario cases: MS14 Simulations Overview

Sample CAD model with chassis and collision objects: https://workbench.grabcad.com/workbench/projects/gcwijX10VhtEeZ8mtyGdmiV5BQItzO7K-9PXmyIs5vRPFL#/file/544822163

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Information on our current collision objects setup is summarized in the table below.

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3.0 Model Setup

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3.1 Existing Set-up

See this page for details on the current Ansys Workbench Setup: MS14 Workbench Setup

  • “11. Add

    a

    fixed support to the back face of your impact object”

  • “12. Add acceleration to your model, in the direction away from the impact object. For every G of force you want to simulate, add 9.8m/s^2 to acceleration (i.e. for 5Gs, acceleration should be 49m/s^2).”

3.2 Proposed Set-up

See slide 3 in the attached slides in section 4.0 below.

3.3 Old Notes on Proposed Set-up:

Expand
titleNotes:

There are 3 main iterations for each collision scenario.

V1 - evaluate the effect of the contact type parameter ONLY

V1.2 - change fixed supports on collision body

V2 - potentially change the frame of reference - accelerate the chassis into the fixed object instead

V3 - evaluate the material choice

note: accelerating objects into chassis is simpler. chassis is a more complex structure so it is easier to keep it fixed, ie simulation is more likely to converge this way

3.2 Front/ Side Bar Collisions Setup

Case 1: Front/Side Bars

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V1

V1.2,1.3

V2

V3

Accelerating/Fixed Body

1 of 2 cases we can model

  • fixed chassis, object accelerates (all bodies accelerate?)

  • same as V1

  • fixed object, accelerating chassis

  • pick V1 or V2

Fixed Support

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bar object represents car bumpers so constraining the sides and allowing for bowing (previously discussed) doesn’t make sense…

instead, go back to the fixed support on the back face

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  • fixed support/point on the back end of chassis

  • bottom 2 tubes on c-plane

  • 2-previously suggested we should constrain the side faces to allow for bowing. does this make sense if its supposed to represent a bumper?

  • 3-consider making the collision object longer to model a full vehicle

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  • ? add fixed support on far end → more deformation (energy absorption)

  • pick V1 or V1-2 or V1-3

  • pick V1 or V1.2

Contact Type

  • Frictionless

Constraints (motion) “Displacement”

  • object can only move forward into the chassis

  • chassis can only move forward into the object

  • pick v1 or v2

Object Material

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  • Steel

  • aluminum

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Loading

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  • 5G

Changes from Previous Set-up

  • contact type (bonded → frictionless)

  • contact type (bonded → frictionless)

  • fixed supports

  • frame of reference and fixed supports

  • material

3.3 Rollover (Wall) Collisions Setup

Case 2: Rollover Walls

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V1

V2

V3

Accelerating/Fixed Body

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  • fix chassis, accelerate object

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  • into chassis

  • fix object, accelerate chassis into object

  • pick V1 or V2

Fixed Support

  • fixed support/point on the back end of chassis

  • fix back end of collision object

  • pick V1 or V2

Contact Type

  • Frictionless

Constraints (motion)

  • object can only move towards the chassis (move normal to contact face of collision object)

  • chassis only moves normal to the contact face of collision object

  • pick V1 or V2

Object Material

  • Steel

  • Steel

  • explore others? do some research on formula sae sims tutorials?

Loading

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  • 5G

Changes from Previous Set-up

  • contact type (bonded → frictionless)

  • frame of reference and fixed supports

  • material

3.

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4 Top (Pucks) Collision Setup

Case 3: Rollover Pucks

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V1

V2

V3

Accelerating/Fixed Body

  • fix object

  • Accelerate chassis into object

  • pick V1 or V2

Fixed Support

  • fixed support/point furthest away on the chassis

  • fix back end of collision object

  • pick V1 or V2

Contact Type

  • Frictionless

Constraints (motion)

  • object can only move towards the chassis (move normal to contact face of collision object)

  • chassis only moves normal to the contact face of collision object

  • pick V1 or V2

Object Material

  • Steel

  • explore?

Loading (magnitude and direction)

  • 5g down

  • 1.5g sideways

  • 4g backwards

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Changes from Previous Set-up

  • contact type (bonded → frictionless)

  • frame of reference and fixed supports

  • material

4.0 Simulation Results

  • Show results based on setups defined in 3.0

  • take note of any modifications / iterations required

4.1 Case 1 Results

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Version

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Changes/Notes

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Result (images)

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V1

4.2 Case 2 Results

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Version

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Changes/Notes

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Result (images)

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V1

4.3 Case 3 Results

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Version

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Changes/Notes

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Result (images)

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V1

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5.0 Conclusions and Next Steps

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  • In general, the “DOF errors” kept appearing on different tubes of the chassis in UX, UY and UZ. 

    These tubes were constrained (fixed or displacement constraint) in order to help with convergence. However, this method was not efficient as the errors continued to show up in other areas. 

    Eventually, this method led to a point where constraining elements any further would lead to inaccurate modelling in the behaviour of the chassis. (i.e. fixing all tubes will allow the sim to solve)

  • Due to limited time constraints, the convergence issues that arise from the non-linear contacts were not able to be resolved.

  • Moving forward, it is best to continue using the bonded contact type only.

6.0 Other Resources:

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