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Table of Contents

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Overview

This page explores the parameters defining the nature and behavior of collision objects in our impact analysis. The goals of this investigation are listed below.

  • Gain a better understanding of the real life representation of the collision objects in order to accurately model their behavior in collision scenarios

  • Verify the size, geometry and material of collision objects and ensure they meet ASC regulations

  • Re-evaluate contact types and fixed supports used in the current simulation setup

  • Propose new simulation setups that can model the behaviour of the chassis and collision objects more realistically

  • Ensure models are sufficiently constrained and can be solved by running test cases in Ansys

Left To Do:

  • double check the automatic contacts in the current model

  • finish defining set up cases

  • run in ansys

  • compare to existing results (stresses, model behavior)

    • ideal result = lower stresses but still realistically modelled

1.0 ASC Regulations Regarding Collision Objects

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  • See this page for details on the current Ansys Workbench Setup: MS14 Workbench Setup

    • “11. Add a fixed support to the back face of your impact object”

    • “12. Add acceleration to your model, in the direction away from the impact object. For every G of force you want to simulate, add 9.8m/s^2 to acceleration (i.e. for 5Gs, acceleration should be 49m/s^2).”

3.2 Front/ Side Bar Collisions Setup

Case 1: Front/Side Bars - V1

Accelerating/Fixed Body

  • 1 of 2 cases we can model

    • fixed chassis, object accelerates

    • fixed object, accelerating chassis

Fixed Support

  • bar object represents car bumpers so constraining the sides and allowing for bowing (previously discussed) doesn’t make sense…

  • instead, go back to the fixed support on the back face

    • consider making the object longer? to model a full vehicle, add fixed support on far end → more deformation

Contact Type

  • Frictionless

Constraints (motion)

Object Material

  • steel or aluminum?

Loading

Notes

3.3 Rollover (Wall) Collisions Setup

Case 2: Rollover Walls - V1

Accelerating/Fixed Body

  • Fully fix object

  • Accelerate chassis into object

Fixed Support

Contact Type

Frictionless

Constraints (motion)

Object Material

explore?

Loading

Notes

3.3 Top (Pucks) Collision Setup

Case 3: Rollover Pucks - V1

Accelerating/Fixed Body

  • fix object

  • Accelerate chassis into object

Fixed Support

Contact Type

  • Frictionless

Constraints (motion)

Object Material

explore?

Loading (magnitude and direction)

  • 5g down

  • 1.5g sideways

  • 4g backwards

Notes

4.0 Simulation Results

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  • Show results based on setups defined in 3.0

  • take note of any modifications / iterations required

4.1 Case 1 Results

Version

Changes/Notes

Result (images)

V1

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