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Warning

Follow Software 101 to get started. This page is mostly informational.


Table of Contents

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TL;DR: Installation Instructions

Note: Ensure that before proceeding with the installation process that the STLink and USB device is disconnected, otherwise the USB filter will not pass the USB device through to the VM.

Windows

First make sure all these prerequisites are installed. The installation steps will fail if these are not installed.

Note: If any of the vagrant commands gives an error, you might need to have VT-x/AMD-v enabled. This can be done through your BIOS settings (the setting is probably called Intel(R) Virtualization Technology, or something).

Prerequisites

Using Git Bash, clone the box repository somewhere

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git clone https://github.com/uw-midsun/box.git && cd box/

Then start the box using

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vagrant up && vagrant reload

This will download the Vagrant box, which might take a while.

Then, to access the box, ssh in

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vagrant ssh 

These 3 commands only need to be run the first time you start working with uwmidsun/box. More details can be found in the README.md file.

The shared/ directory will be shared between your host operating system and the virtual environmnent (/home/vagrant/shared/). You can clone the uw-midsun/firmware repo here from the ssh session, and then use your editor of choice from your host operating system

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cd ~/shared/
git clone https://github.com/uw-midsun/firmware.git && cd firmware

Then, ensure that you can build the code using make

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make build_all

macOS

First make sure all these prerequisites are installed. The installation steps will fail if these are not installed.

Note: There's a regression in VirtualBox that prevents USB passthrough from working correctly with STLink/JTag. On a Mac, ensure that you install VirtualBox 5.0.8, and the 5.0.8 Extension Pack.

Prerequisites

First, make sure git is installed

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brew install git

Then clone the uw-midsun/box repository somewhere

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git clone https://github.com/uw-midsun/box.git && cd box/

And start the box using

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languagebash
themeConfluence
vagrant up && vagrant reload

This will download the Vagrant box, which might take a while.

Then, to access the box, ssh in

Code Block
languagebash
themeConfluence
vagrant ssh

These 3 commands only need to be run the first time you start working with uwmidsun/box. More details can be found in the README.md file.

The shared/ directory will be shared between your host operating system and the virtual environment (/home/vagrant/shared/). You can clone the uw-midsun/firmware repo here from the ssh session, and then use your editor of choice from your host operating system

Code Block
languagebash
themeConfluence
cd ~/shared/
git clone https://github.com/uw-midsun/firmware.git && cd firmware

Then, ensure that you can build the code using make

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languagebash
themeConfluence
make build_all

Linux

These commands are for a Debian-based distribution (like Ubuntu).

Prerequisites

Make sure git is installed

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sudo apt-get install git


After installing VirtualBox, you'll have to add your user to the vboxusers group, so that the virtual machine can access your USB devices.

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sudo usermod -a -G vboxusers $USER

Now reboot your machine.

Then clone the uw-midsun/box somewhere

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languagebash
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git clone https://github.com/uw-midsun/box.git && cd box/

And start the box using

Code Block
languagebash
themeConfluence
vagrant up && vagrant reload

This will download the Vagrant box, which might take a while.

Then, to access the box, ssh in

Code Block
languagebash
themeConfluence
vagrant ssh 

These 3 commands only need to be run the first time you start working with uwmidsun/box. More details can be found in the README.md file.

The shared/ directory will be shared between your host operating system and the virtual environmnent (/home/vagrant/shared/). You can clone the uw-midsun/firmware repo here from the ssh session, and then use your editor of choice from your host operating system

Code Block
languagebash
themeConfluence
cd ~/shared/
git clone https://github.com/uw-midsun/firmware.git && cd firmware

Then, ensure that you can build the code using make

Code Block
languagebash
themeConfluence
make build_all

Background Information

You can refrain from downloading anything on the linked websites unless it is in the Installation section, we have set up a template package that already contains most of the libraries and it should be straightforward to get set up on the rest of the development environmentVagrant box that packages the development environment for you. This guide is meant to help you understand the layout of the template and understand the toolchain required for developing embedded software for the solar car. It aims to be a comprehensive guide to getting you to the point where you can start developing as soon as you feel comfortable with the C paradigms for embedded programming. 

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Prerequisites

Before we get started if you have not yet done so, please read up on Software 101 in particular, the Coding Standards! These will be necessary to actually do any development on the car. It is also recommended that you spend some time working with the MSP430 launchpads which were part of the architecture from the previous vehicle MSXI and will provide a good basis for getting started

Architecture and Libraries

The architecture we will be using on MSXII is the stm32f0xx variant of the ARM Cortex M0 MCU. This architecture is supported by both the CMSIS ARM Core M0 Library and STM Peripherals Library. Specific documentation for these libraries can be found on the Software Resources page of confluence. 

Supported Development Toolchain

Compiler

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A compiler builds human readable source code into a machine readable target language, usually a machine executable or binary for a specific architecture. GCC ARM compiles C code into machine readable .elf, .hex or .bin files which can be flashed onto the MCU. GCC ARM

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 is the standard open source compiler for ARM architecture, which is also what we're using. Compilers are powerful and often catch typos, errors, and warnings; they also optimize code for efficiency or size. The compiler flags set these

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behaviours of the compiler.

Build Tools

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Build tools usually instruct the compiler on where the source files it is building are located and which files to look at in order to build the target program. Often a Linker will be used with a Makefile to build a collection of C and header files into a standard library which can be included in your program. GNU Make

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 and GNU Linker (aka ld) are long-standing open source standard build tools used by many developers (including us!), although many alternatives do exist.

Linter

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linter

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 is a program that checks the style of source code for errors. Some linters also

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perform static analysis, ours does not, which look to catch programming errors before the code is executed. cpplint

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 is Google's open source linter for C/C++ programs, note that our Coding Standards closely follow Google's and as a result, this linter works well for us.

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The linter has been modified to support some slightly different standards and will be less pedantic.

Flasher

A flasher will transfer firmware (our compiled program) onto the MCU. Typically, this is done with a special cable or by a chip on the PCB and requires flashing software to transfer the contents of the source code into the memory of the MCU. For our purposes, we will be using st-link

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 with GDB

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 for debug which is the chip manufacturer supported method, or OpenOCD

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, the open source

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equivalent.

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  • Anyone just starting out and especially those using Windows are strongly encouraged to use the Eclipse IDE which is one of the few ways to get a working Toolchain on a Windows machine. Note that we will not be supporting any issues you may encounter using other methods on Windows although, we will also support Linux if you want a VM or dual boot but you will need to figure out the install on your own. 

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IDE

Just about any text editor is supported, since you can perform builds and flashing via the Vagrant box, using the shared/ directory between your host operating system and the Vagrant image.

Some recommendations that core members like include VimSublime Text and Visual Studio Code.

Source Control

We use GitHub for our source and versioning control. In order to contribute to the codebase, you will also need to start using GitHub. If you are new to GitHub you may want to check out

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these guides. We have tight controls on out git repositories and require all commits to come from pull requests and that they are squashed prior to submitting.

Installation

General Instructions:

Step 1: If you don't already have one, get a GitHub account!

Step 2: Join our GitHub organization uw-midsun

Step 3: Follow your system specific instructions below

Windows:

Word of Warning: This install is probably the most painful and likely to break do your best and if you get stuck just ask

Step 1: Download and install Eclipse this will require at minimum a JRE or JDK version 1.7.0 or higher. I had issues with the x86 or 64 bit install so you may want to consider something just installing the x64 or 32 bit version first. Also note: when you get to the Eclipse installer you only need the C/C++ version of Eclipse.

Step 2: Follow this guide to install the correct build tools and the GCC ARM compiler and set them up in your environment. You may want to disregard the comments about not adding the programs to the system environment path as I had trouble without doing that. Also, make sure you prepend the path variables if you do add them as if they are at the end they have a tendency not to work.

Step 3: Install Python version 2.7 and get cpplint using pip from the command line: (You can also clone it off the GitHub repo here)

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$ pip install cpplint

You will need to add both Python2.7 and cpplint to your environment path so that the makefile runs the lint correctly.

Step 4: In theory that should be everything. Try it by cloning a copy of the template from  TODO "here" and building it in Eclipse.

Linux:

In theory, this is the easiest install method. For that reason, those interested in running a VM or dual-booting their machine to get Linux are welcome to do so. Although, we don't explicitly support either we can probably provide guidance if you get really stuck. However, if you break anything doing it we are not liable!

This step by step is currently for Ubuntu adjust to your system as needed

Step 1: Install 32 bit C libraries and some of the build tools if you don't have them

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$ sudo apt-get -y install lib32z1 lib32ncurses5 lib32bz2-1.0 binutils gdb python

Step 2: Download and unpack the GCC ARM Linux tarball from here. Alternatively install it from your package repository if you have one.

Step 3: Download cpplint using pip or from the package repository 

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$ pip install cpplint

Step 4: Install st-link or OpenOCD, they may be in your package repository but you can always build from source. 

Step 5: In theory that is everything assuming your distribution is sane and already has gcc and make installed. Feel free to grab an IDE or text editor if you don't already have one you like. The link in Step 2 of the Windows guide has a tutorial for setting up in Eclipse.

Step 6: Try cloning a copy of the template from TODO "here" and building it by navigating to the directory and typing 

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$ make

If it compiles you did everything right (except perhaps the linter) if not you need to fix or add something. You should produce a file called main.elf.

Mac OSX:

I don't own a Mac nor do any of the software core members. All the tools should, in theory, be OS X compatible so you can try building the same tools that those using the Linux guide do. Alternatively, you can follow the Windows instructions although you shouldn't have to fiddle with Path variables as much.

Project Template

The package template contains five directories, a Makefile and a README. Use this for starting new projects only. Existing projects will have their own repositories which will share a copy of libraries, linker, and extra. 

Makefile

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Dependencies

These are dependencies installed on our current VM: https://app.vagrantup.com/uwmidsun/boxes/box